Open Letter: Access to Games in Universities June 11, 2007, 0:07
Computer games are – arguably – one of the most important emerging cultural expression of our time. That is why computer games should be one of the main subjects of our current academic (new) media studies programmes. Despite some great initiatives – like the International Journal of Computer Game Research – the academic world seems very reluctant to accept games as a ‘serious’ subject of academic studies and because of this research funding is spent mostly on researching more ‘traditional’ subjects.
That is why I – as a (former) game researcher – want to call to attention this open letter:
We the undersigned wish to register our investment in teaching and researching digital culture, computer games, artificial worlds, and social networks on campus. Accordingly, students in our classes, lectures, labs, and seminars pursue assignments in, and related to, computer technology, communications, and games, including but not limited to programming, play, modification, and experimentation. To those ends, we need to be reassured that the wireless and wired campus network can provide minimal latency for voice over IP and massively multi-player online games as well as other gaming interfaces.P.S. Not convinced about the profound impact of computer games on our culture? Watch the beautiful documentary series I, Videogame on Discovery Channel!
via Gamespace




